SIAMO Games Good games. Good company.

ITALY, AROUND THE WORLD

SIAMO Trivia Night.

Use your phone to play. A separate TV display is optional and never takes a player seat. All events are silent.

  1. Family Party Quiz: everyone answers the same four-option question. Answers stay private until everyone responds or time expires. Correct answers earn 1,000 points, plus up to 500 speed points when enabled. Team totals sum their members’ points.
  2. Team Showdown: the team in control picks a category and value. The first buzzer accepted by the server locks the question. That player answers on their phone; other teams can try after a miss if rebounds are enabled. The correct answering team chooses next; otherwise the previous team keeps control.
  3. Tutto o Niente: the first player in each team is its captain. Captains privately stake 0 to their team’s current score, then submit one final answer. Correct answers add the stake; incorrect or missing answers subtract it. All stakes and answers are revealed together. These are game points only.
  4. Timings and scores come from the server. Refresh to recover your seat. In the lobby, choose teams and settings before starting.

Questions cover eight Italian themes and the worldwide Italian diaspora. Source links appear at the reveal. The starter bank has 48 questions; add more questions to keep repeated nights fresh.

A GAME FOR EVERYONE

A little Tombola.

Gather 2–24 people, or choose solo practice. The host also receives one ticket; the draw board itself never wins prizes.

  1. Each player receives one cartella: 15 numbers on three rows of five, arranged in nine columns. Tickets come from traditional six-ticket strips that cover 1–90 once each.
  2. The host draws numbers from 1 to 90. Draws are random and never repeat. Tap your own ticket to mark a number, and tap again to unmark it. Your ticket and marks survive refreshes and temporary disconnections.
  3. Win ambo with 2 numbers on one horizontal row, terno with 3, quaterna with 4, cinquina with 5, and tombola with all 15 on your ticket.
  4. Select a prize and press Claim Prize. The server checks your ticket against the numbers actually drawn, regardless of your marks. Shared-draw rules allow every qualifying ticket on the winning draw to claim, even after reconnecting. The host may instead choose first accepted valid claim. The same row may win different prizes.
  5. The game ends when a valid Tombola is claimed. The host may call manually, run adjustable automatic calls, or pause and resume. Automatic calls pause when the host disconnects. Rematches deal fresh tickets to the same people.

We use the five classic prizes. Optional tombolino and regional extra prizes are not included.

Read about traditional Tombola at Treccani →

THE ITALIAN CLASSIC

A little Scopa.

Play solo against CPU, head-to-head, or in two teams with partners opposite. This is classic Scopa with three-card hands.

  1. Three cards per player, four face up on the table. Take turns counterclockwise, starting to the dealer’s right.
  2. Play any card. Match a single table card, or take a set adding to your card’s value. Asso = 1, Fante = 8, Cavallo = 9, Re = 10.
  3. A matching single card takes priority over a sum. You must capture if your chosen card can; choose when there are several options. A card that cannot capture stays on the table.
  4. Clear the table to score a scopa. The final play never scores a sweep. Deal three more cards to everyone when all hands are empty. After the deck is played, the last capturer gets leftovers.
  5. Each sweep scores 1. At round end, score 1 each for most cards, most coins, settebello (7 of coins), and best primiera. Tied categories score nothing. Primiera uses the best card in each suit; all four suits are required.

Primiera: 7 = 21 · 6 = 18 · A = 16 · 5 = 15 · 4 = 14 · 3 = 13 · 2 = 12 · faces = 10.

Matches go to 11 after a completed round. If both reach 11, the higher score wins; a tie continues. Three or four kings in the opening layout are automatically redealt by the same dealer. No ace-takes-all or regional bonus rules.

Read the traditional Scopa rules at Pagat →

THE ITALIAN CLASSIC

A seat at the table.

Play head-to-head with a friend or CPU, or in two teams of two with partners opposite.

  1. Each player gets three cards. The exposed card sets the Briscola (trump) suit.
  2. Play moves counterclockwise, starting to the dealer’s right. Play any card — you don’t have to follow suit.
  3. The highest trump wins. Without a trump, the highest card of the suit led wins.
  4. The winner draws first and leads next. The exposed trump is drawn last.
  5. Collect points to reach 61 and win. Four-player partners combine their points; 60–60 is a tie.

Strength: Asso, 3, Re, Cavallo, Fante, 7, 6, 5, 4, 2.
Points: Asso 11 · 3 10 · Re 4 · Cavallo 3 · Fante 2.

Two-player and solo games have 20 tricks; four-player games have 10. Every round uses all 40 cards. The CPU plays without seeing your hand. Disconnected seats are kept for rejoining; play waits for the current player. Rooms expire after 24 hours without a game action.

Read the traditional rules at Pagat →